August Pengis

Sorry for the late blog post.. the August pengis have been out for a few hours now. This month it’s a computing theme with a retro spin. The pengis feature one inspired by a popular block building survival mining game with a pixel feel, the other inspired by one of the 80’s best selling 8 bit computer systems. The task station, is of course a nice wooden retro desk with an equally retro microcomputer.
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Pengis: Coming in August 2025

A few new things coming in august for pengis! 2 new SEs and a Task station The new SEs will be available singly as random sex (as usual), but also this month I am trying out a new “Fat Pack” which includes a pair (male and female) of each SE (so 2 pairs in total) and a task station. The Telescope from July will be moved to the task station vendor and there will be a new SE vendor sometime on July 31st or August 1st with the new items.
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Maximum Tasks

So there has been some contention about people using 10 of the same task station in an enclosure to maximize getting that task stations badges. While I didn’t think people would go to that extreme when I created the pengis, I did want to encourage people to work together and share enclosures / task stations. Using 10 of the same task station isn’t cheating, but was unexpected. This isnt an exploit, and is working correctly - I would say it’s thinking outside the box.
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Pengi Affiliate Markets

To try and get the word out, I have been renting stalls at markets and setting up Pengi displays. Since they have been released, I’ve added vendors. This way of doing things is fine by me (I’m not complaining), markets get the rent and I get any sales that may happen. However, it was asked of me if I would make affiliate vendors. I decided to go one step further and make a whole kit.
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July Special Edition Pengis

July is here, and with it two new “Special Edition” Pengis. What are special edition pengis?! Well the goal is, each month to release two new pengis that can only be bought during that month. The two pengis by themselves have various special traits, some pass, some do not, some pass alternative special traits. However, if you get both, there is a chance to breed out new feet and beak traits.
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Lets Make a Breedable - Update 1

Part 5 - The Egg There is a problem in part 5, where if the owner attaches the egg, instead of rezzing it, it will not die after hatching. As far as I can tell, this shouldn’t be a huge issue, as the egg will be useless, but people might try and pass off a broken egg as a working one and scam people. To work around this, we need to add a check to see if the egg is attached on hatching.
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Thoughts on Budget Pets

As you probably know with Pengis coming, I’ve marked all my current pets as budget pets, and set all prices accordingly (some were higher priced than others). I am a little worried those who are new coming to see pengis will see all the other pets and assume they are up to the same standard as Pengis are. While I’ve always done my best with my pets, it did take me some time to understand how traits work in other creators’ breedables, and because of this my budget pet traits are a little simplistic.
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Pengis Redux

Back in 2015 I made a little game called “Pengis” They were penguins that walked around between habitats doing tasks and meeting avatars. Habitats were connected by bridges, there was a train as well. It was fun, but poorly scripted. I didn’t use encryption and I over used chat, so there was a lot of dropped messages causing erratic behaviour, and not using encryption meant some individuals would sabotage other peoples fun by injecting messages.
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XLG Closing Down

Xundra’s Little Grid will be closing down at the end of January. I am sad to have to close it, but can not afford to keep running it myself. Please transfer any pets you wish to keep back to SL. Please send any food you have on XLG, to Xundra Snowpaw on XLG so it can be replaced in SL.

Multi-Prim Breedables

In the let’s make a breedable series, the scripts were tuned for single prim meshes. The most noticable issue will be the colour is not set on the whole linkset, but rather just the root prim. Fixing the Colour To fix this, you’ll need to replace the single llSetColor instance in the brain script (look for the following snippet, it’s towards the end…) link_message(integer sender, integer number, string message, key id) { if (number == 100) { if (llGetOwnerKey(id) == llGetOwner()) { list data = llParseString2List(message, ["^"], []); if (llList2String(data, 0) == "PET_DATA") { llAllowInventoryDrop(FALSE); my_colour_trait = (vector)llList2String(data, 1); llLinksetDataWrite("colour-trait", (string)my_colour_trait); sex = (integer)llList2String(data, 2); llLinksetDataWrite("sex", (string)sex); llLinksetDataWrite("age", "0"); llLinksetDataWrite("home-position", (string)llGetPos()); llLinksetDataWrite("range", "3.
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